![]() ![]() ![]() This makes training faster and means you can carry on using Nuke with Cop圜at running in the background. With Nuke 14.1’s new distributed training, you can share the load across multiple machines using standard render farm applications. This means that for Nuke 14.1, all CaraVR nodes, Spherical Transforms and Lens Distortions can now be used on even larger resolutions, giving you greater scalability in your projects. Release Notes for Nuke and Hiero 14.1v1ġ2 October 2023 New Features Extended High-Resolution Supportįor users working at very high resolutions, on installations such as large events, theme park rides, and in virtual production, Nuke now supports a number of planar operations on images up to 64K, with sufficient hardware.The following system configuration running macOS Monterey (12.6) and macOS Ventura (13.6) has been tested with Nuke15.0v1 and Nuke 14.1v1. RAM 96 GB (4x16 GB) 4800 MHz DDR4 RDIMM ECC RAM 64 GB DDR4 3200 MHz RDIMM ECC (4 x 16 GB) Processor AMD Ryzen Threadripper PRO 3975WX 3.5 GHz 32-core System Lenovo ThinkStation P620 Workstation RAM 96 B (4x16 GB) 2666 MHz DDR4 RDIMM ECC The following system configurations running CentOS 7 and Windows 10 have been tested with Nuke15.0v1 and Nuke 14.1v1. Other OS versions may work, but have not been tested or qualified on. Native support is available in Nuke 15.0 on Apple’s M1 and M2 hardware. Note: Nuke 14.1 is supported under Rosetta emulation on Apple’s silicon hardware and M1 and M2 chips. ![]() ![]() Note: Nuke 15.0 includes native support for Apple’s Silicon hardware on M1 and M2 chips. Note: The currently supported version of VFX Reference Platform includes library versions that are only compatible with CentOS 7.6 to 7.9. Note: The currently supported version of VFX Reference Platform includes library versions that are only compatible with Rocky 9.0. ![]()
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